local wen__dingge = fk.CreateSkill {
  name = "wen__dingge",
  tags = { Skill.Compulsory },
}

Fk:loadTranslationTable{
  ["wen__dingge"] = "定格",
  [":wen__dingge"] = "锁定技，【过河拆桥】对你额外结算一次。",
}

wen__dingge:addEffect(fk.CardEffecting, {
  anim_type = "control",
  can_trigger = function(self, event, target, player, data)
    return target == player
    and player:hasSkill(wen__dingge.name)
    and data.card.trueName == "dismantlement"
    and player:usedEffectTimes(self.name, data.card) == 0
  end,
  on_use = function(self, event, target, player, data)
    data.use.additionalEffect = (data.use.additionalEffect or 0) + 1
  end,
})

return wen__dingge